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001 978-3-031-02207-4
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008 220601s2015 sz | s |||| 0|eng d
020 _a9783031022074
_9978-3-031-02207-4
024 7 _a10.1007/978-3-031-02207-4
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
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082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aHoltzblatt, Karen.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980780
245 1 0 _aContextual Design
_h[electronic resource] :
_bEvolved /
_cby Karen Holtzblatt, Hugh Beyer.
250 _a1st ed. 2015.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2015.
300 _aXI, 79 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aIntroduction -- Design for Life -- Field Research: Data Collection and Interpretation -- Consolidation and Ideation: The Bridge to Design -- Detailed Design and Validation -- Conclusion -- References -- Author Biographies .
520 _aContextual Design is a user-centered design process that uses in-depth field research to drive innovative design. Contextual Design was first invented in 1988 and has since been used in a wide variety of industries and taught in universities all over the world. It is a complete front-end design process rooted in Contextual Inquiry, the widespread, industry-standard field data gathering technique. Contextual Design adds techniques to analyze and present user data, drive ideation from data, design specific product solutions, and iterate those solutions with customers. In 2013, we overhauled the method to account for the way that technology has radically changed people's lives since the invention of the touchscreen phones and other always-on, always-connected, and always-carried devices. This book describes the new Contextual Design, evolved to help teams design for the way technology now fits into peoples' lives. We briefly describe the steps of the latest version of Contextual Design and show how they create a continual immersion in the world of the user for the purpose of innovative product design.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aBeyer, Hugh.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980781
710 2 _aSpringerLink (Online service)
_980782
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031001987
776 0 8 _iPrinted edition:
_z9783031010798
776 0 8 _iPrinted edition:
_z9783031033353
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_980783
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02207-4
912 _aZDB-2-SXSC
942 _cEBK
999 _c85038
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