000 03394nam a22005055i 4500
001 978-3-031-02219-7
003 DE-He213
005 20240730163840.0
007 cr nn 008mamaa
008 220601s2017 sz | s |||| 0|eng d
020 _a9783031022197
_9978-3-031-02219-7
024 7 _a10.1007/978-3-031-02219-7
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aMaher, Mary Lou.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980804
245 1 0 _aDesigning for Gesture and Tangible Interaction
_h[electronic resource] /
_cby Mary Lou Maher, Lina Lee.
250 _a1st ed. 2017.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2017.
300 _aXVII, 111 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aPreface -- Acknowledgments -- Introduction -- Tangible Interaction Design -- Designing for Tangible Interaction -- Gesture-based Interaction -- Designing for Gesture Interaction -- Looking to the Future: Research Challenges -- Bibliography -- Authors' Biographies .
520 _aInteractive technology is increasingly integrated with physical objects that do not have a traditional keyboard and mouse style of interaction, and many do not even have a display. These objects require new approaches to interaction design, referred to as post-WIMP (Windows, Icons, Menus, and Pointer) or as embodied interaction design. This book provides an overview of the design opportunities and issues associated with two embodied interaction modalities that allow us to leave the traditional keyboard behind: tangible and gesture interaction. We explore the issues in designing for this new age of interaction by highlighting the significance and contexts for these modalities. We explore the design of tangible interaction with a reconceptualization of the traditional keyboard as a Tangible Keyboard, and the design of interactive three-dimensional (3D) models as Tangible Models. We explore the design of gesture interaction through the design of gesture-base commands for a walk-up-and-use information display, and through the design of a gesture-based dialogue for the willful marionette. We conclude with design principles for tangible and gesture interaction and a call for research on the cognitive effects of these modalities.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aLee, Lina.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980805
710 2 _aSpringerLink (Online service)
_980806
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031010910
776 0 8 _iPrinted edition:
_z9783031033476
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_980807
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02219-7
912 _aZDB-2-SXSC
942 _cEBK
999 _c85043
_d85043