000 | 03526nam a22005055i 4500 | ||
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001 | 978-3-031-02229-6 | ||
003 | DE-He213 | ||
005 | 20240730163843.0 | ||
007 | cr nn 008mamaa | ||
008 | 220601s2020 sz | s |||| 0|eng d | ||
020 |
_a9783031022296 _9978-3-031-02229-6 |
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024 | 7 |
_a10.1007/978-3-031-02229-6 _2doi |
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050 | 4 | _aQA76.9.U83 | |
050 | 4 | _aQA76.9.H85 | |
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082 | 0 | 4 |
_a005.437 _223 |
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_a004.019 _223 |
100 | 1 |
_aCockton, Gilbert. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _980828 |
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245 | 1 | 0 |
_aWorth-Focused Design, Book 1 _h[electronic resource] : _bBalance, Integration, and Generosity / _cby Gilbert Cockton. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2020. |
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300 |
_aXXII, 143 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 |
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505 | 0 | _aPreface -- Acknowledgments -- Three Years In: A Design Practice Fiction -- The Realities of Creative Design Practice -- We Need to Talk About Process: A Design Practice Research Fiction -- Status not Process: Abstract Design Situations as Snapshots of Design Work -- Tracking BIG Creative Design Practice -- Enabling Creative Critical Design Practices -- Glossary and Abbreviations -- References -- Author Biography. | |
520 | _aDesign now has many meanings. For some, it is the creation of value. For others, it is the conception and creation of artefacts. For still others it is fitting things to people. These differences reflect disciplinary values that both overlap and diverge. All involve artefacts: we always design things. Each definition considers people and purpose in some way. Each handles evaluation differently, measuring against aesthetics, craft standards, specifications, sales, usage experiences, or usage outcomes. There are both merits and risks in these differences, without an appropriate balance. Poor balance can result from professions claiming the centre of design for their discipline, marginalising others. Process can also cause imbalance when allocating resources to scheduled stages. Balance is promoted by replacing power centres with power sharing, and divisive processes with integrative progressions. A focus on worth guides design towards worthwhile experiences and outcomes that generously exceed expectations. This book places a worth focus (Wo-Fo) in the context of design progressions that are Balanced, Integrated, and Generous (BIG). BIG and Wo-Fo are symbiotic. Worth provides a focus for generosity. Effective Wo-Fo needs BIG practices. | ||
650 | 0 |
_aUser interfaces (Computer systems). _911681 |
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650 | 0 |
_aHuman-computer interaction. _96196 |
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650 | 1 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
710 | 2 |
_aSpringerLink (Online service) _980829 |
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773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783031002090 |
776 | 0 | 8 |
_iPrinted edition: _z9783031011016 |
776 | 0 | 8 |
_iPrinted edition: _z9783031033575 |
830 | 0 |
_aSynthesis Lectures on Human-Centered Informatics, _x1946-7699 _980830 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02229-6 |
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942 | _cEBK | ||
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