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001 978-3-031-02229-6
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020 _a9783031022296
_9978-3-031-02229-6
024 7 _a10.1007/978-3-031-02229-6
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
072 7 _aUYZ
_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aCockton, Gilbert.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_980828
245 1 0 _aWorth-Focused Design, Book 1
_h[electronic resource] :
_bBalance, Integration, and Generosity /
_cby Gilbert Cockton.
250 _a1st ed. 2020.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2020.
300 _aXXII, 143 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aPreface -- Acknowledgments -- Three Years In: A Design Practice Fiction -- The Realities of Creative Design Practice -- We Need to Talk About Process: A Design Practice Research Fiction -- Status not Process: Abstract Design Situations as Snapshots of Design Work -- Tracking BIG Creative Design Practice -- Enabling Creative Critical Design Practices -- Glossary and Abbreviations -- References -- Author Biography.
520 _aDesign now has many meanings. For some, it is the creation of value. For others, it is the conception and creation of artefacts. For still others it is fitting things to people. These differences reflect disciplinary values that both overlap and diverge. All involve artefacts: we always design things. Each definition considers people and purpose in some way. Each handles evaluation differently, measuring against aesthetics, craft standards, specifications, sales, usage experiences, or usage outcomes. There are both merits and risks in these differences, without an appropriate balance. Poor balance can result from professions claiming the centre of design for their discipline, marginalising others. Process can also cause imbalance when allocating resources to scheduled stages. Balance is promoted by replacing power centres with power sharing, and divisive processes with integrative progressions. A focus on worth guides design towards worthwhile experiences and outcomes that generously exceed expectations. This book places a worth focus (Wo-Fo) in the context of design progressions that are Balanced, Integrated, and Generous (BIG). BIG and Wo-Fo are symbiotic. Worth provides a focus for generosity. Effective Wo-Fo needs BIG practices.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
710 2 _aSpringerLink (Online service)
_980829
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031002090
776 0 8 _iPrinted edition:
_z9783031011016
776 0 8 _iPrinted edition:
_z9783031033575
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_980830
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02229-6
912 _aZDB-2-SXSC
942 _cEBK
999 _c85050
_d85050