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008 | 220601s2016 sz | s |||| 0|eng d | ||
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_a9783031022548 _9978-3-031-02254-8 |
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024 | 7 |
_a10.1007/978-3-031-02254-8 _2doi |
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_aStanković, Stanislav. _eauthor. _4aut _4http://id.loc.gov/vocabulary/relators/aut _980870 |
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245 | 1 | 0 |
_aVirtual Reality and Virtual Environments in 10 Lectures _h[electronic resource] / _cby Stanislav Stanković. |
250 | _a1st ed. 2016. | ||
264 | 1 |
_aCham : _bSpringer International Publishing : _bImprint: Springer, _c2016. |
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300 |
_aXIX, 177 p. _bonline resource. |
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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490 | 1 |
_aSynthesis Lectures on Image, Video, and Multimedia Processing, _x1559-8144 |
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505 | 0 | _aPreface -- Acknowledgments -- Lecture 1--Introduction -- Lecture 2--History of VR and Current Applications -- Lecture 3--Human Senses -- Lecture 4--VR Systems -- Lecture 5--User Experience, Human Computer Interaction and UI -- Lecture 6--Input Devices and Tracking -- Lecture 7--Displays -- Lecture 8--Networked VR -- Lecture 9--Augmented Reality -- Lecture 10--VE and Video Games -- Bibliography -- Author's Biography -- Index . | |
520 | _aThe book is based on the material originally developed for the course on Virtual Reality, which the author was teaching at Tampere University of Technology, as well as course on Virtual Environments that the author had prepared for the University for Advancing Studies at Tempe, Arizona. This original purpose has influenced the structure of this book as well as the depth to which we explore the presented concepts. Therefore, our intention in this book is to give an introduction into the important issues regarding a series of related concepts of Virtual Reality, Augmented Reality, and Virtual Environments. We do not attempt to go into any of these issues in depth but rather outline general principles and discuss them in a sense broad enough to provide sufficient foundations for a further study. In other words, we aim to provide a set of keywords to the reader in order give him a good starting point from which he could go on and explore any of these issues in detail. Table of Contents: Preface / Acknowledgments / Lecture 1--Introduction / Lecture 2--History of VR and Current Applications / Lecture 3--Human Senses / Lecture 4--VR Systems / Lecture 5--User Experience, Human Computer Interaction and UI / Lecture 6--Input Devices and Tracking / Lecture 7--Displays / Lecture 8--Networked VR / Lecture 9--Augmented Reality / Lecture 10--VE and Video Games / Bibliography / Author's Biography / Index. | ||
650 | 0 |
_aEngineering. _99405 |
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650 | 0 |
_aElectrical engineering. _980871 |
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650 | 0 |
_aSignal processing. _94052 |
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650 | 1 | 4 |
_aTechnology and Engineering. _980872 |
650 | 2 | 4 |
_aElectrical and Electronic Engineering. _980873 |
650 | 2 | 4 |
_aSignal, Speech and Image Processing. _931566 |
710 | 2 |
_aSpringerLink (Online service) _980874 |
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773 | 0 | _tSpringer Nature eBook | |
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_iPrinted edition: _z9783031011269 |
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_iPrinted edition: _z9783031033827 |
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_aSynthesis Lectures on Image, Video, and Multimedia Processing, _x1559-8144 _980875 |
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856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-031-02254-8 |
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