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001 978-3-031-02597-6
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008 220601s2018 sz | s |||| 0|eng d
020 _a9783031025976
_9978-3-031-02597-6
024 7 _a10.1007/978-3-031-02597-6
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aStuyck, Tuur.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_981564
245 1 0 _aCloth Simulation for Computer Graphics
_h[electronic resource] /
_cby Tuur Stuyck.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXIV, 110 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
_x2469-4223
505 0 _aPreface -- Acknowledgments -- Introduction -- Cloth Representation -- Explicit Integration -- Mass-Spring Models -- Implicit Integration -- Simulation as an Optimization Problem -- Continuum Approach to Cloth -- Controlling Cloth Simulations -- Collision Detection and Response -- What's Next -- Conclusions -- Bibliography -- Author's Biography .
520 _aPhysics-based animation is commonplace in animated feature films and even special effects for live-action movies. Think about a recent movie and there will be some sort of special effects such as explosions or virtual worlds. Cloth simulation is no different and is ubiquitous because most virtual characters (hopefully!) wear some sort of clothing. The focus of this book is physics-based cloth simulation. We start by providing background information and discuss a range of applications. This book provides explanations of multiple cloth simulation techniques. More specifically, we start with the most simple explicitly integrated mass-spring model and gradually work our way up to more complex and commonly used implicitly integrated continuum techniques in state-of-the-art implementations. We give an intuitive explanation of the techniques and give additional information on how to efficiently implement them on a computer. This book discusses explicit and implicit integration schemes for cloth simulation modeled with mass-spring systems. In addition to this simple model, we explain the more advanced continuum-inspired cloth model introduced in the seminal work of Baraff and Witkin [1998]. This method is commonly used in industry. We also explain recent work by Liu et al. [2013] that provides a technique to obtain fast simulations. In addition to these simulation approaches, we discuss how cloth simulations can be art directed for stylized animations based on the work of Wojan et al. [2016]. Controllability is an essential component of a feature animation film production pipeline. We conclude by pointing the reader to more advanced techniques.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_981565
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
710 2 _aSpringerLink (Online service)
_981566
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031003486
776 0 8 _iPrinted edition:
_z9783031014697
776 0 8 _iPrinted edition:
_z9783031037252
830 0 _aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
_x2469-4223
_981567
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02597-6
912 _aZDB-2-SXSC
942 _cEBK
999 _c85199
_d85199