000 03177nam a22005175i 4500
001 978-3-031-79534-3
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008 220601s2008 sz | s |||| 0|eng d
020 _a9783031795343
_9978-3-031-79534-3
024 7 _a10.1007/978-3-031-79534-3
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aCani, Marie-Paule.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_981933
245 1 0 _aInteractive Shape Design
_h[electronic resource] /
_cby Marie-Paule Cani, Takeo Igarashi, Geoff Wyvill.
250 _a1st ed. 2008.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2008.
300 _aXV, 81 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
505 0 _aIntroduction -- Sculpting Metaphors -- Sketching Systems -- Future Directions: Modeling by Gesture.
520 _aProviding an intuitive modeling system, which would enable us to communicate about any free-form shape we have in mind at least as quickly as with real-world tools, is one of the main challenges of digital shape design. The user should ideally be able to create, deform, and progressively add details to a shape, without being aware of the underlying mathematical representation nor being tied by any constraint on the geometrical or topological nature of the model. This book presents the field of interactive shape design from this perspective. Since interactively creating a shape builds on the humans ability of modeling by gesture, we note that the recent advances in interactive shape design can be classified as those that rely on sculpting as opposed to sketching metaphors. Our synthetic presentation of these strategies enables us to compare the different families of solutions, discuss open issues, and identify directions for future research. Table of Contents: Introduction / Sculpting Metaphors / Sketching Systems / Future Directions: Modeling by Gesture.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_981934
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
700 1 _aIgarashi, Takeo.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_981935
700 1 _aWyvill, Geoff.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_981936
710 2 _aSpringerLink (Online service)
_981937
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031795336
776 0 8 _iPrinted edition:
_z9783031795350
830 0 _aSynthesis Lectures on Computer Graphics and Animation,
_x1933-9003
_981938
856 4 0 _uhttps://doi.org/10.1007/978-3-031-79534-3
912 _aZDB-2-SXSC
942 _cEBK
999 _c85271
_d85271