000 03445nam a22005655i 4500
001 978-3-031-02596-9
003 DE-He213
005 20240730164254.0
007 cr nn 008mamaa
008 220601s2018 sz | s |||| 0|eng d
020 _a9783031025969
_9978-3-031-02596-9
024 7 _a10.1007/978-3-031-02596-9
_2doi
050 4 _aQA1-939
072 7 _aPB
_2bicssc
072 7 _aMAT000000
_2bisacsh
072 7 _aPB
_2thema
082 0 4 _a510
_223
100 1 _aAttene, Marco.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983457
245 1 0 _aDesign, Representations, and Processing for Additive Manufacturing
_h[electronic resource] /
_cby Marco Attene, Marco Livesu, Sylvain Lefebvre, stefano ellero, Szymon Rusinkiewicz, Thomas Funkhouser.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXII, 136 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
_x2469-4223
505 0 _aAcknowledgments -- Introduction -- Practices and Considerations for Additive Manufacturing -- Design for Additive Manufacturing -- Process Planning -- Open Challenges -- Bibliography -- Authors' Biographies .
520 _aThe wide diffusion of 3D printing technologies continuously calls for effective solutions for designing and fabricating objects of increasing complexity. The so called "computational fabrication" pipeline comprises all the steps necessary to turn a design idea into a physical object, and this book describes the most recent advancements in the two fundamental phases along this pipeline: design and process planning. We examine recent systems in the computer graphics community that allow us to take a design idea from conception to a digital model, and classify algorithms that are necessary to turn such a digital model into an appropriate sequence of machining instructions.
650 0 _aMathematics.
_911584
650 0 _aImage processing
_xDigital techniques.
_94145
650 0 _aComputer vision.
_983460
650 1 4 _aMathematics.
_911584
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
700 1 _aLivesu, Marco.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983461
700 1 _aLefebvre, Sylvain.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983463
700 1 _aellero, stefano.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983465
700 1 _aRusinkiewicz, Szymon.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983466
700 1 _aFunkhouser, Thomas.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_983467
710 2 _aSpringerLink (Online service)
_983470
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031003479
776 0 8 _iPrinted edition:
_z9783031014680
776 0 8 _iPrinted edition:
_z9783031037245
830 0 _aSynthesis Lectures on Visual Computing: Computer Graphics, Animation, Computational Photography and Imaging,
_x2469-4223
_983471
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02596-9
912 _aZDB-2-SXSC
942 _cEBK
999 _c85513
_d85513