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001 978-3-031-02192-3
003 DE-He213
005 20240730165218.0
007 cr nn 008mamaa
008 220601s2010 sz | s |||| 0|eng d
020 _a9783031021923
_9978-3-031-02192-3
024 7 _a10.1007/978-3-031-02192-3
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
_2bicssc
072 7 _aCOM079010
_2bisacsh
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_2thema
082 0 4 _a005.437
_223
082 0 4 _a004.019
_223
100 1 _aWright, Peter.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_987871
245 1 0 _aExperience-Centered Design
_h[electronic resource] :
_bDesigners, Users, and Communities in Dialogue /
_cby Peter Wright, John McCarthy.
250 _a1st ed. 2010.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2010.
300 _aXV, 107 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
505 0 _aHow Did We Get Here? -- Some Key Ideas Behind Experience-Centered Design -- Making Sense of Experience in Experience-Centered Design -- Experience-Centered Design as Dialogue -- What do We Mean by Dialogue? -- Valuing Experience-Centered Design -- Where Do We Go from Here?.
520 _aExperience-centered design, experience-based design, experience design, designing for experience, user experience design. All of these terms have emerged and gained acceptance in the Human-Computer Interaction (HCI) and Interaction Design relatively recently. In this book, we set out our understanding of experience-centered design as a humanistic approach to designing digital technologies and media that enhance lived experience. The book is divided into three sections. In Section 1, we outline the historical origins and basic concepts that led into and flow out from our understanding of experience as the heart of people's interactions with digital technology. In Section 2, we describe three examples of experience-centered projects and use them to illustrate and explain our dialogical approach. In Section 3, we recapitulate some of the main ideas and themes of the book and discuss the potential of experience-centered design to continue the humanist agenda by giving a voice to those whomight otherwise be excluded from design and by creating opportunities for people to enrich their lived experience with and through technology. Table of Contents: How Did We Get Here? / Some Key Ideas Behind Experience-Centered Design / Making Sense of Experience in Experience-Centered Design / Experience-Centered Design as Dialogue / What do We Mean by Dialogue? / Valuing Experience-Centered Design / Where Do We Go from Here?
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aMcCarthy, John.
_eauthor.
_4aut
_4http://id.loc.gov/vocabulary/relators/aut
_987872
710 2 _aSpringerLink (Online service)
_987873
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783031010644
776 0 8 _iPrinted edition:
_z9783031033209
830 0 _aSynthesis Lectures on Human-Centered Informatics,
_x1946-7699
_987875
856 4 0 _uhttps://doi.org/10.1007/978-3-031-02192-3
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942 _cEBK
999 _c86163
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