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020 _a9783030774110
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024 7 _a10.1007/978-3-030-77411-0
_2doi
050 4 _aQA76.9.U83
050 4 _aQA76.9.H85
072 7 _aUYZ
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072 7 _aCOM079010
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082 0 4 _a005.437
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082 0 4 _a004.019
_223
245 1 0 _aCulture and Computing. Interactive Cultural Heritage and Arts
_h[electronic resource] :
_b9th International Conference, C&C 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part I /
_cedited by Matthias Rauterberg.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXXIII, 484 p. 215 illus., 166 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v12794
505 0 _aICT for Cultural Heritage -- Heritage Building Information Modelling (HBIM) as a Tool for Heritage Conservation: Observations and Reflections on Data Collection, Management and Use in Research in a Middle Eastern Context -- The MaDiH (مديح): Mapping Digital Cultural Heritage in Jordan, Opportunities and Limitations -- A SLAM Integrated Approach for Digital Heritage Documentation -- The Circular City Implementation: Cultural Heritage and Digital Technology -- Research on Digital Dissemination of Chinese Classical Garden Culture -- The Method of Mining the Relationship Between the Use of Architectural Elements in Buildings and Cultural Connotation It Reflects: Case of Beijing's Representative Buildings -- IkebanaGAN: New GANs Technique for Digital Ikebana Art -- Interactive Tools for the Visualization of Tangible and Intangible Silk Heritage Emerging from an Interdisciplinary Work -- Soundscape Singapore: Sound as Mediated Cultural Heritage -- Towards Smart Planning Conservation of HeritageCities: Digital Technologies and Heritage Conservation Planning -- Digital Storytelling: the Integration of Intangible and Tangible Heritage in the city of Surat, India -- Technology and Art -- A Sonification of the zCOSMOS Galaxy Dataset -- Films as Technological Artefacts -- Symbolic Representation and Processing of Musical Structure: Stream Segments, Pitch Interval Patterns, General Chord Types -- Towards AI Aesthetics: Human-AI Collaboration in Creating Chinese Landscape Painting -- Kindergarten Interactive Lighting Design Based on Cognitive Development Theory -- Research on "The Cinema Development Mode of Digital Art Exhibition" from the Perspective of Cultural Computing -- Implementation of Fast-Building Interactive Scene with Chinese Paper Cutting Style -- Empathy in Technology Design and Graffiti -- Voyages Along the Star Paths: Capturing Calendrical Cycles from Kauai to Bali -- Urban Interactive Installation Art as Pseudo-Environment Based on the Frame of the Shannon-Weaver Model -- The Multileveled Rhythmic Structure of Ragtime -- Visitors' Experiences in Digital Culture -- Redefining the Digital Paradigm for Virtual Museums: Towards Interactive and Engaging Experiences in the Post-Pandemic Era -- Research on Factors Influencing Users' Technology Acceptance of Virtual Museums -- Unlocking Learning: Promoting Cultural Brand through Interactions with Ancient Locks in an SL Virtual Space -- Breaking Boundaries, Creating Connectivities: Enabling Access to Digitized Museum Collections -- Toward Extended Sensory Interface for Impaired Person -- User Experience in Digital Museums: A Case Study of the Palace Museum in Beijing -- Before You Visit-: New Opportunities for the Digital Transformation of Museums -- Analysis of the Influencing Factors of User Experience in Online Art Forms during the COVID-19--based on the DEMATEL Method.
520 _aThe two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors' experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputer engineering.
_910164
650 0 _aComputer networks .
_931572
650 0 _aCoding theory.
_94154
650 0 _aInformation theory.
_914256
650 0 _aArtificial intelligence.
_93407
650 0 _aInformation storage and retrieval systems.
_922213
650 0 _aElectronic commerce.
_95589
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer Engineering and Networks.
_990661
650 2 4 _aCoding and Information Theory.
_990662
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aInformation Storage and Retrieval.
_923927
650 2 4 _ae-Commerce and e-Business.
_931772
700 1 _aRauterberg, Matthias.
_eeditor.
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_990663
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
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_990665
856 4 0 _uhttps://doi.org/10.1007/978-3-030-77411-0
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