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020 _a9783030770778
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024 7 _a10.1007/978-3-030-77077-8
_2doi
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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aCross-Cultural Design. Applications in Arts, Learning, Well-being, and Social Development
_h[electronic resource] :
_b13th International Conference, CCD 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24-29, 2021, Proceedings, Part II /
_cedited by Pei-Luen Patrick Rau.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXIX, 472 p. 197 illus., 149 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v12772
505 0 _aCulture, Arts and Creativity -- The Strategies of Experiential Design in the Creative Life Industry -- ISDT Case Study of Cultivation of Employees' Creativity in Cultural and Creative Industries -- The Museum of Dreams: Exploring a "Dreaming" Visual Experience via Machine Vision and Visual Synthesis -- From Imitation to Innovation: A Case Study of An Amateur Artist -- A Study on the Cognitive Differences of Incomplete Beauty in Sculptures among Audiences -- A Study of Applying Bauhaus Design Idea into the Reproduction of the Triadic Ballet -- Discussing the Aesthetic Emotion of Artworks by AI and Human Artists with the Mediating Variable of Aesthetic Fluency -- A Study of Chinese Audience Preferences for Mythological Film and Television Works -- Discussing how the Viewer, the Author, and the Work See and be Seen in the Photography Works of "Farewell to the Island" -- Culture, Learning and Well-being -- ISDT Case Study of We'll App for Postpartum Depression Women -- A Study on UserExperience of COVID-19 Emergency Communication Platform from Cross-cultural Perspective of View -- Study on the Effect of Art Training on Proportion Control -- The Effect of We'll App on Social-Support, Self-Efficacy, and EPDS for PPD -- Description of Role Orientation of College Teachers in Online Education under Epidemic Emergency -- Taking Micro-Breaks at Work: Effects of Watching Funny Short-form Videos on Subjective Experience, Physiological Stress, and Task Performance -- ISDT Case Study of Loving Kindness Meditation for Flight Attendants -- Study on Creative Learning Strategies of Gender Grouping in Collaborative Learning of Graduation Project -- Work-Life Imbalance, Health and Wellbeing of Older Workers: A Meta-Analysis -- Cross-cultural Education: The Effects of AR Technology and Learning Styles on Learning Achievements of Sculpture Course -- Application of Experience Design in Environmental Education Experience Activities -- What Do Young Adults Like About E-planting? A QuestionnaireSurvey -- Social Change and Social Development -- Exploring the Applicability of User-Centred Design Practices in Rural Yemen -- Redesign, Transformation and Reflection of Local Marriage Custom Articles: A Case Study of "Ten-Mile Red Dowry" -- Speculative Scenarios: The Exhibition as a New Space of Thinking -- Innovation Geometry Model as a Way to Explore Future Innovative Opportunities -- A Case Study of Social Innovation based on Ten Years' Practice-Taking the Project of "Design for Country" in Shanghai as an Example -- User Experience: The Motivation and Promotion of Livestreaming Innovation in Chinese Marketing -- Industrial Internet Talent Cultivation in China from the Perspective of Undergraduate Majors -- A Study of Machine Ethics in Human-Artificial Intelligence Interactions -- Design Strategies of Multifunctional Exhibition for Community Regeneration: Two Case Studies in Beijing -- 'Blooming': A Design Concept for Period Poverty in Rural Areas of China -- The Vista of Information Communication Technology in the Ageing Society: a Perspective from Elderly's Core Needs -- Valuing Social Media Affordances -- A Step towards Inclusive Design and Cross-Cultural Communication: Rethinking the Design of Public Bus Services in Hefei based on the behaviour of International Student Users. .
520 _aThe three-volume set LNCS 12771-12773 constitutes the refereed proceedings of the 13th International Conference on Cross-Cultural Design, CCD 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-CCD volume set were organized in topical sections as follows: Part I: Cross-cultural experience design; cross-cultural product design; cultural differences and cross-cultural communication; Part II: Culture, arts and creativity; culture, learning and well-being; social change and social development; Part III: CCD in cultural heritage and tourism; CCD in autonomous vehicles and driving; CCD in virtual agents, robots and intelligent assistants.
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputer engineering.
_910164
650 0 _aComputer networks .
_931572
650 0 _aCoding theory.
_94154
650 0 _aInformation theory.
_914256
650 0 _aSocial sciences
_xData processing.
_983360
650 0 _aSoftware engineering.
_94138
650 0 _aComputer vision.
_997348
650 1 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputer Engineering and Networks.
_997351
650 2 4 _aCoding and Information Theory.
_997353
650 2 4 _aComputer Application in Social and Behavioral Sciences.
_931815
650 2 4 _aSoftware Engineering.
_94138
650 2 4 _aComputer Vision.
_997355
700 1 _aRau, Pei-Luen Patrick.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
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_997359
856 4 0 _uhttps://doi.org/10.1007/978-3-030-77077-8
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