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001 978-3-030-03928-8
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020 _a9783030039288
_9978-3-030-03928-8
024 7 _a10.1007/978-3-030-03928-8
_2doi
050 4 _aQ334-342
050 4 _aTA347.A78
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
245 1 0 _aAdvances in Artificial Intelligence - IBERAMIA 2018
_h[electronic resource] :
_b16th Ibero-American Conference on AI, Trujillo, Peru, November 13-16, 2018, Proceedings /
_cedited by Guillermo R. Simari, Eduardo Fermé, Flabio Gutiérrez Segura, José Antonio Rodríguez Melquiades.
250 _a1st ed. 2018.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2018.
300 _aXVII, 520 p. 165 illus., 96 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v11238
505 0 _aKnowledge Engineering -- Knowledge Representation and Reasoning under Uncertainty -- Multiagent Systems -- Game Theory and Economic Paradigms -- Game Playing and Interactive Entertainment -- Ambient Intelligence -- Machine Learning Applications -- Machine Learning Methods, Cognitive Modeling -- Cognitive Systems -- Planning and Scheduling -- Robotics -- Vision -- Natural Language Processing -- Human-Computer Interaction, AI in Education -- NLP and Knowledge Representation -- NLP and Machine Learning -- NLP and Text Mining -- Humans and AI -- Human-Aware AI -- General AI, Knowledge Engineering -- AI and the Web Applications -- Computational Sustainability and AI -- Heuristic Search and Optimization.
520 _aThis book constitutes the refereed proceedings of the 16th Ibero-American Conference on Artificial Intelligence, IBERAMIA 2018, held in Trujillo, Peru,in November 2018. The 41 papers presented were carefully reviewed and selected from 92 submissions. The papers are organized in the following topical sections: Knowledge Engineering, Knowledge Representation and Reasoning under Uncertainty., Multiagent Systems., Game Theory and Economic Paradigms, Game Playing and Interactive Entertainment, Ambient Intelligence, Machine Learning Methods, Cognitive Modeling,General AI, Knowledge Engineering, Computational Sustainability and AI, Heuristic Search and Optimization and much more.
650 0 _aArtificial intelligence.
_93407
650 0 _aAlgorithms.
_93390
650 0 _aApplication software.
_9105954
650 0 _aComputers, Special purpose.
_946653
650 1 4 _aArtificial Intelligence.
_93407
650 2 4 _aAlgorithms.
_93390
650 2 4 _aComputer and Information Systems Applications.
_9105955
650 2 4 _aSpecial Purpose and Application-Based Systems.
_946654
700 1 _aSimari, Guillermo R.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9105956
700 1 _aFermé, Eduardo.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9105957
700 1 _aGutiérrez Segura, Flabio.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9105958
700 1 _aRodríguez Melquiades, José Antonio.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9105959
710 2 _aSpringerLink (Online service)
_9105960
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030039271
776 0 8 _iPrinted edition:
_z9783030039295
830 0 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v11238
_9105961
856 4 0 _uhttps://doi.org/10.1007/978-3-030-03928-8
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