000 | 05501nam a22006615i 4500 | ||
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001 | 978-3-662-61510-2 | ||
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_a10.1007/978-3-662-61510-2 _2doi |
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_aTransactions on Edutainment XVI _h[electronic resource] / _cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang. |
250 | _a1st ed. 2020. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2020. |
|
300 |
_aXIII, 288 p. 164 illus., 142 illus. in color. _bonline resource. |
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336 |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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490 | 1 |
_aTransactions on Edutainment, _x1867-7754 ; _v11782 |
|
505 | 0 | _aThe Effects of the Edutainment Strategies on Student Motivation and Engagement in the College EFL Classes -- Correlation Analysis between Emotional Engagement and Achievement of Online Learning in University Students: An Empirical Study based on the Dataset in an Elective Course -- Interactive Virtual Bracket Positioning Method in Orthodontics -- Research and Implementation of Virtual Pottery -- An annotation method for artwork attributes based on visual perception -- DPNet: A Dual Path Network for Road Scene Semantic Segmentation -- Detecting Aging Substation Transformers by Audio Signal with Deep Neural Network -- Statistical Analysis of Principal Dimensions of Dry Bulk Carriers Navigating on Yangtze River Based on Big Data -- Deep Residual SENet for Foliage Recognition -- Application Of Density Clustering Algorithm Based On Greedy Strategy In Hot Spot Mining Of Taxi Passengers -- A Virtual Marine Ranch for Underwater Tourism -- A Virtual Reality Training System for Flood Security -- Life science immersive system based on virtual reality -- Augmented Reality Animation for Pancreatic Surgery -- Human Skeleton Control with the Face Expression Changed Synchronously -- Context Construction and Virtual Human Based Intelligent Navigation in Virtual Experiment Using CNN and channel attention mechanism to identify driver's distracted behavior -- A Method of Human Motion Feature Extraction and Recognition Based on Motion Capture Device -- The Research and Design of 3D Visualization Route Display System Based on osgEarth -- Forensic Analysis of Play Station 4 -- Interactive Experience and Communication of Public Service Advertisements based on User's Subconscious Behaviors -- National Culture - the Soul of Chinese Animation -- Fruit Shape 3D Printing Based on Wavelet Interpolation Modeling -- Research on Digital Forensic Investigation of Xbox One -- Online Learning Engagement Assessment Based on Multimodal Behavioral Data -- Distributed Cache and Recovery Method for Strong Real-time Applications -- Cross Cultural Hierarchy Phenomenon: A new Communication Mechanism to Disseminate Chinese Culture Overseas based on Social Media. | |
520 | _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 27 papers presented in this issue were organized in topical sections named: e-learning and on-line apps; image and graphics; VR/AR; CV and AI; and animation and miscellaneous. . | ||
650 | 0 |
_aComputer vision. _9106916 |
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650 | 0 |
_aComputer engineering. _910164 |
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650 | 0 |
_aComputer networks . _931572 |
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650 | 0 |
_aDatabase management. _93157 |
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650 | 0 |
_aSocial sciences _xData processing. _983360 |
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650 | 0 |
_aMachine learning. _91831 |
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650 | 0 |
_aPattern recognition systems. _93953 |
|
650 | 1 | 4 |
_aComputer Vision. _9106917 |
650 | 2 | 4 |
_aComputer Engineering and Networks. _9106918 |
650 | 2 | 4 |
_aDatabase Management System. _932540 |
650 | 2 | 4 |
_aComputer Application in Social and Behavioral Sciences. _931815 |
650 | 2 | 4 |
_aMachine Learning. _91831 |
650 | 2 | 4 |
_aAutomated Pattern Recognition. _931568 |
700 | 1 |
_aPan, Zhigeng. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9106919 |
|
700 | 1 |
_aCheok, Adrian David. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9106920 |
|
700 | 1 |
_aMüller, Wolfgang. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9106921 |
|
700 | 1 |
_aZhang, Mingmin. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9106922 |
|
710 | 2 |
_aSpringerLink (Online service) _9106923 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783662615096 |
776 | 0 | 8 |
_iPrinted edition: _z9783662615119 |
830 | 0 |
_aTransactions on Edutainment, _x1867-7754 ; _v11782 _9106924 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-662-61510-2 |
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