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024 7 _a10.1007/978-3-662-59351-6
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245 1 0 _aTransactions on Edutainment XV
_h[electronic resource] /
_cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat.
250 _a1st ed. 2019.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2019.
300 _aX, 275 p. 138 illus., 86 illus. in color.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
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347 _atext file
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490 1 _aTransactions on Edutainment,
_x1867-7754 ;
_v11345
505 0 _aWearable Sensors and Equipment in VR Games: A Review -- A Style Image Confrontation Generation Network Based on Markov Random Field -- A Point Cloud Registration Algorithm Based On 3D-SIFT -- Lip-reading based on deep learning model -- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm -- Typing technology of virtual character of animation based on enneagram personality -- The Style-based Automatic Generation System for Xinjiang Carpet Patterns -- Research on teaching experiment of color and Digital color -- Cybersecurity Curriculum Design: A Survey -- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators -- Pedagogical Approach to Effective Cybersecurity Teaching -- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course -- A Virtual Classroom for Cybersecurity Education -- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhanceemployability -- Virtual Training and Experience System for Public Security Education -- Intelligent Coach Avatar Based Virtual Driving Training -- Multi-Channel Scene Synchronization Strategy in Real Time Rendering -- On the Characteristics of Mise-en-scène in Animated Audio-visual Language -- Human eye tracking based on CNN and Kalman filtering.
520 _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning. .
650 0 _aComputer vision.
_9110897
650 0 _aEducation
_xData processing.
_982607
650 0 _aSocial sciences
_xData processing.
_983360
650 0 _aData protection.
_97245
650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
_96196
650 1 4 _aComputer Vision.
_9110898
650 2 4 _aComputers and Education.
_941129
650 2 4 _aComputer Application in Social and Behavioral Sciences.
_931815
650 2 4 _aData and Information Security.
_931990
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aPan, Zhigeng.
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700 1 _aCheok, Adrian David.
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700 1 _aMüller, Wolfgang.
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700 1 _aZhang, Mingmin.
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700 1 _aEl Rhalibi, Abdennour.
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700 1 _aKifayat, Kashif.
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710 2 _aSpringerLink (Online service)
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776 0 8 _iPrinted edition:
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830 0 _aTransactions on Edutainment,
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