000 07564nam a22006375i 4500
001 978-3-030-89394-1
003 DE-He213
005 20240730180644.0
007 cr nn 008mamaa
008 211031s2021 sz | s |||| 0|eng d
020 _a9783030893941
_9978-3-030-89394-1
024 7 _a10.1007/978-3-030-89394-1
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
072 7 _aUKP
_2thema
082 0 4 _a004.16
_223
245 1 0 _aEntertainment Computing - ICEC 2021
_h[electronic resource] :
_b20th IFIP TC 14 International Conference, ICEC 2021, Coimbra, Portugal, November 2-5, 2021, Proceedings /
_cedited by Jannicke Baalsrud Hauge, Jorge C. S. Cardoso, Licínio Roque, Pedro A. Gonzalez-Calero.
250 _a1st ed. 2021.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2021.
300 _aXV, 542 p. 16 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v13056
505 0 _aFull research papers -- Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation -- CS:Show - An Interactive Visual Analysis Tool for First-Person Shooter eSports Match Data -- Fun to Enhance Learning, Motivation, Self-efficacy and Intention to Play in DGBL -- Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay & Arts-Based Techniques -- Cultural Emotion Games as Trajectory Learning in Southeast Asia -- A taxonomy of social roles for agents in games -- Kill or spare - Moral decision-making in video games -- Performative Virtual Scenes: A Dynamic VR Environment Design Approach -- A symbolic machine learning approach for cybersickness potential-cause estimation -- Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games -- Social Gaming Patterns During a Pandemic Crisis: A Cross-Cultural Survey -- A Real-time Drum-wise Volume Visualization System for Learning Volume-Balanced Drum Performance -- Speech Recognition Game Interface to Increase Intimacy with Characters -- Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics -- AI Game Agents based on Evolutionary Search and (Deep) Reinforcement Learning: a Practical Analysis with Flappy Bird -- Instruction Pictograms for Interactive Entertainment -- How Awe Affects Players' Entertainment Experiences Over Six Weeks of Playing -- The Gilmorehill Mystery: A Location-based Game for Campus Exploration -- reco.mu: A Music Recommendation System Depending on Listerner's Preference by Creating a Branching Playlist -- Towards Suitable Free-to-Play Games for Children -- Provenance in Gamified Business Systems -- Computational Narrative Blending Based on Planning -- Linkages between Gameplay Preferences and Fondness for Game Music -- That sound's Juicy! Exploring Juicy Audio Effects in Video Games -- What is aGame Mechanic? -- A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing -- Works in Progress -- Optimization of first-person shooter game control using heart rate sensor -- Virtual Guia Fortress: a 3D-printed eXtended Reality Playset -- Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets -- Interaction toolkit for programming interactions with marker-based tangibles in Virtual Reality -- Sketch Recognition for Interactive Game Experiences Using Neural Network -- Basic Research on How to Apply Foundation Makeup Evenly on Your Own Face -- Identifying the impact of game music both within and beyond gameplay -- Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations using Immersive AR Interfaces -- Amnesia in the Atlantic: an AI Driven Serious Game on Marine Biodiversity -- A VR-based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training -- A Review on the Contribution of ClassDojo as Point System Gamification in Education -- Assessing the Support for Creativity of a Playground for Live Coding Machine Learning -- Safety Risks in Location-Based Augmented Reality Games -- Workshops -- Virtualization of Digital Location-based Experiences -- Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology -- Aesthetic Perspectives on Computational Media Design -- Workshop on Interactive Immersive Entertainment: VR/XR/AR in Digital Entertainment (WIIE) -- Tutorials -- Cross-sector/discipline project planning for serious interactive digital narratives -- Interactive Entertainment / Experiential Works -- "The Woods" AR Game -- "Sentenced to Transportation: An iDoc for Australia's Convict Past -- Casa das Máquinas: an Artificial Dialogue of Portuguese Poetry -- Student Game and Interactive Entertainment Competition -- Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques -- An introduction to ChemiKami AR -- ¡Juéguelo!: An Interactive Compilation of Traditional Colombian Games Revised.-.
520 _aThis book constitutes the refereed proceedings of the 20th IFIP TC 14 International Conference on Entertainment Computing, ICEC 2021, which was supposed to take place in Coimbra, Portugal, in November 2021. The 26 full papers, 13 short papers and 11 other papers presented were carefully reviewed and selected from 84 submissions. ICEC brings together researchers and practitioners from diverse backgrounds to discuss the multidisciplinary intersection of design, art, entertainment, interaction, computing, psychology in the fields of gaming and entertainment computing.
650 0 _aMicrocomputers.
_921969
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aArtificial intelligence.
_93407
650 0 _aComputer vision.
_9121223
650 0 _aApplication software.
_9121224
650 1 4 _aPersonal Computing.
_980801
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer Vision.
_9121225
650 2 4 _aComputer and Information Systems Applications.
_9121226
700 1 _aBaalsrud Hauge, Jannicke.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9121227
700 1 _aC. S. Cardoso, Jorge.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9121228
700 1 _aRoque, Licínio.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9121229
700 1 _aGonzalez-Calero, Pedro A.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9121230
710 2 _aSpringerLink (Online service)
_9121231
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783030893934
776 0 8 _iPrinted edition:
_z9783030893958
830 0 _aInformation Systems and Applications, incl. Internet/Web, and HCI,
_x2946-1642 ;
_v13056
_9121232
856 4 0 _uhttps://doi.org/10.1007/978-3-030-89394-1
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cELN
999 _c90433
_d90433