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245 1 0 _aSimulation and Gaming for Social Impact
_h[electronic resource] :
_b53rd International Simulation and Gaming Association Conference, ISAGA 2022, Boston, MA, USA, July 11-14, 2022, Revised Selected Papers /
_cedited by Casper Harteveld, Steven Sutherland, Giovanni Troiano, Heide Lukosch, Sebastiaan Meijer.
250 _a1st ed. 2023.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2023.
300 _aX, 229 p. 70 illus., 54 illus. in color.
_bonline resource.
336 _atext
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337 _acomputer
_bc
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338 _aonline resource
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v13622
505 0 _aEducation and Training -- Theory-based development of an inventory for the evaluation of simulation game lectures -- Exploring the use of immersive virtual reality games in a formal school environment -- Learning effects and acceptance in business games: A systematic literature review -- About dinosaurs in laboratories - Evaluation of the serious game Cards for Biosafety -- Design consideration of an educational video game through the lens of the metalanguage -- Resilience and Sustainability -- Quantitative analysis of conflict-of-interest structures in the consensus building process -- Feedback on a "territory-responsive" participatory simulation on coastal flooding risk applied to two case studies in France -- Simulation games on sustainability - A comparative study -- Stop work: Serious games as intervention method to enhance safety behavior -- Gaming simulation design to learn best mix of power sources -- Health -- Reducept VR: The importance of a design rationale for the immersiveness of a virtual reality game to support chronic pain treatment effectively -- How playfulness can enable greater understanding of game-based adult mental health interventions -- Measuring the interaction of conflict-minimizing and goal-seeking motor imperatives in autism spectrum disorder -- Resto Quest - A serious game on the restorative effects of immersive virtual environments -- Social Justice -- A moderated mediation analysis of meaningfulness and positive intergroup outcomes through game-based interactive storytelling.
520 _aThis book constitutes revised selected papers from the 53rd International Simulation and Gaming Association Conference, ISAGA 2022, which took place in Boston, USA, during July 11-14, 2022. The 15 full papers presented in this volume were carefully reviewed and selected from 35 submissions. They were organized in topical sections named: education and training; resilience and sustainability; health; and social justice.
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650 0 _aSocial sciences
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650 0 _aCoding theory.
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650 0 _aInformation theory.
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650 1 4 _aComputer Communication Networks.
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650 2 4 _aComputer Vision.
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650 2 4 _aCoding and Information Theory.
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700 1 _aHarteveld, Casper.
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700 1 _aSutherland, Steven.
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700 1 _aTroiano, Giovanni.
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700 1 _aLukosch, Heide.
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700 1 _aMeijer, Sebastiaan.
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830 0 _aLecture Notes in Computer Science,
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