000 | 03262nam a22006495i 4500 | ||
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001 | 978-3-662-48247-6 | ||
003 | DE-He213 | ||
005 | 20240730183302.0 | ||
007 | cr nn 008mamaa | ||
008 | 150911s2015 gw | s |||| 0|eng d | ||
020 |
_a9783662482476 _9978-3-662-48247-6 |
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024 | 7 |
_a10.1007/978-3-662-48247-6 _2doi |
|
050 | 4 | _aLB1028.43-1028.75 | |
072 | 7 |
_aJNV _2bicssc |
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072 | 7 |
_aEDU039000 _2bisacsh |
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_aJNV _2thema |
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_a371.334 _223 |
245 | 1 | 0 |
_aTransactions on Edutainment XI _h[electronic resource] / _cedited by Zhigeng Pan, Adrian David Cheok, Wolfgang Mueller, Mingmin Zhang. |
250 | _a1st ed. 2015. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2015. |
|
300 |
_aXIII, 266 p. 154 illus. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aTransactions on Edutainment, _x1867-7754 ; _v8971 |
|
520 | _aThis journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 24 papers presented in this 11th issue were organized in four parts dealing with: object reconstruction and management; graphics; VR/AR; and applications. | ||
650 | 0 |
_aEducation _xData processing. _982607 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
|
650 | 0 |
_aHuman-computer interaction. _96196 |
|
650 | 0 |
_aMicrocomputers. _921969 |
|
650 | 0 |
_aComputer vision. _9131327 |
|
650 | 0 |
_aPattern recognition systems. _93953 |
|
650 | 0 |
_aAlgorithms. _93390 |
|
650 | 1 | 4 |
_aComputers and Education. _941129 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aPersonal Computing. _980801 |
650 | 2 | 4 |
_aComputer Vision. _9131328 |
650 | 2 | 4 |
_aAutomated Pattern Recognition. _931568 |
650 | 2 | 4 |
_aAlgorithms. _93390 |
700 | 1 |
_aPan, Zhigeng. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9131329 |
|
700 | 1 |
_aCheok, Adrian David. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9131330 |
|
700 | 1 |
_aMueller, Wolfgang. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9131331 |
|
700 | 1 |
_aZhang, Mingmin. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9131332 |
|
710 | 2 |
_aSpringerLink (Online service) _9131333 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783662482469 |
776 | 0 | 8 |
_iPrinted edition: _z9783662482483 |
830 | 0 |
_aTransactions on Edutainment, _x1867-7754 ; _v8971 _9131334 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/978-3-662-48247-6 |
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