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020 _a9783540322733
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024 7 _a10.1007/11573548
_2doi
050 4 _aQ334-342
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072 7 _aCOM004000
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245 1 0 _aAffective Computing and Intelligent Interaction
_h[electronic resource] :
_bFirst International Conference, ACII 2005, Beijing, China, October 22-24, 2005, Proceedings /
_cedited by Jianhua Tao, Tieniu Tan, Rosalind W. Picard.
250 _a1st ed. 2005.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2005.
300 _aXIX, 1008 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
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490 1 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v3784
505 0 _aAffective Face and Gesture Processing -- Affective Speech Processing -- Evaluation of Affective Expressivity -- Affective Database, Annotation and Tools -- Psychology and Cognition of Affect -- Affective Interaction and Systems and Applications.
520 _aThis volume contains the proceedings of the 1st International Conference on A?ective Computing and Intelligent Interaction (ACII 2005) held in Beijing, China, on 22-24 October 2005. Traditionally, the machine end of human-machine interaction has been very passive, and certainly has had no means of recognizing or expressing a?ective information. But without the ability to process such information, computers cannot be expected to communicate with humans in a natural way. The ability to recognize and express a?ect is one of the most important features of - man beings. We therefore expect that computers will eventually have to have the ability to process a?ect and to interact with human users in ways that are similar to those in which humans interact with each other. A?ective computing and intelligent interaction is a key emerging technology that focuses on m- iad aspects of the recognition, understanding, and expression of a?ective and emotional states by computers. The topic is currently a highly active research area and is receiving increasing attention. This strong interest is driven by a wide spectrum of promising applications such as virtual reality, network games, smart surveillance, perceptual interfaces, etc. A?ective computing and intelligent interaction is a multidisciplinary topic, involving psychology, cognitive science, physiology and computer science. ACII 2005 provided a forum for scientists and engineers to exchange their technical results and experiences in this fast-moving and exciting ?eld. A total of 45 oral papers and 82 poster papers included in this volume were selected from 205 c- tributionssubmittedbyresearchersworldwide.
650 0 _aArtificial intelligence.
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650 0 _aComputer vision.
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650 0 _aPattern recognition systems.
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650 0 _aImage processing
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650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
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650 1 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer Vision.
_9133709
650 2 4 _aAutomated Pattern Recognition.
_931568
650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
_931569
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
700 1 _aTao, Jianhua.
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700 1 _aTan, Tieniu.
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700 1 _aPicard, Rosalind W.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aLecture Notes in Computer Science,
_x1611-3349 ;
_v3784
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856 4 0 _uhttps://doi.org/10.1007/11573548
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