000 | 06104nam a22006495i 4500 | ||
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001 | 978-3-540-31651-0 | ||
003 | DE-He213 | ||
005 | 20240730185524.0 | ||
007 | cr nn 008mamaa | ||
008 | 101222s2005 gw | s |||| 0|eng d | ||
020 |
_a9783540316510 _9978-3-540-31651-0 |
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024 | 7 |
_a10.1007/11590323 _2doi |
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050 | 4 | _aQ334-342 | |
050 | 4 | _aTA347.A78 | |
072 | 7 |
_aUYQ _2bicssc |
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072 | 7 |
_aCOM004000 _2bisacsh |
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072 | 7 |
_aUYQ _2thema |
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082 | 0 | 4 |
_a006.3 _223 |
245 | 1 | 0 |
_aIntelligent Technologies for Interactive Entertainment _h[electronic resource] : _bFirst International Conference, INTETAIN 2005, Madonna di Campaglio, Italy, November 30 - December 2, 2005, Proceedings / _cedited by Mark Maybury, Oliviero Stock, Wolfgang Wahlster. |
250 | _a1st ed. 2005. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2005. |
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300 |
_aXVI, 344 p. _bonline resource. |
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336 |
_atext _btxt _2rdacontent |
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337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
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490 | 1 |
_aLecture Notes in Artificial Intelligence, _x2945-9141 ; _v3814 |
|
505 | 0 | _aLong Papers -- COMPASS2008: Multimodal, Multilingual and Crosslingual Interaction for Mobile Tourist Guide Applications -- Discovering the European Heritage Through the ChiKho Educational Web Game -- Squidball: An Experiment in Large-Scale Motion Capture and Game Design -- Generating Ambient Behaviors in Computer Role-Playing Games -- Telepresence Techniques for Controlling Avatar Motion in First Person Games -- Parallel Presentations for Heterogenous User Groups - An Initial User Study -- Performing Physical Object References with Migrating Virtual Characters -- AI-Mediated Interaction in Virtual Reality Art -- Laughter Abounds in the Mouths of Computers: Investigations in Automatic Humor Recognition -- AmbientBrowser: Web Browser for Everyday Enrichment -- Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides -- Drawings as Input for Handheld Game Computers -- Let's Come Together - Social Navigation Behaviors of Virtual and Real Humans -- Interacting with a Virtual Rap Dancer -- Grounding Emotions in Human-Machine Conversational Systems -- Water, Temperature and Proximity Sensing for a Mixed Reality Art Installation -- Geogames: A Conceptual Framework and Tool for the Design of Location-Based Games from Classic Board Games -- Disjunctor Selection for One-Line Jokes -- Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen -- Learning Using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours -- Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter Explaining 2D-Presented Information -- Short Papers -- Entertainment Personalization Mechanism Through Cross-Domain User Modeling -- User Interview-Based Progress Evaluation of Two Successive ConversationalAgent Prototypes -- Adding Playful Interaction to Public Spaces -- Report on a Museum Tour Report -- A Ubiquitous and Interactive Zoo Guide System -- Styling and Real-Time Simulation of Human Hair -- Motivational Strategies for an Intelligent Chess Tutoring System -- Balancing Narrative Control and Autonomy for Virtual Characters in a Game Scenario -- Web Content Transformed into Humorous Dialogue-Based TV-Program-Like Content -- Content Adaptation for Gradual Web Rendering -- Getting the Story Right: Making Computer-Generated Stories More Entertaining -- Omnipresent Collaborative Virtual Environments for Open Inventor Applications -- SpatiuMedia: Interacting with Locations -- Singing with Your Mobile: From DSP Arrays to Low-Cost Low-Power Chip Sets -- Bringing Hollywood to the Driving School: Dynamic Scenario Generation in Simulations and Games -- Demos -- Webcrow: A Web-Based Crosswords Solver -- COMPASS2008: The Smart Dining Service -- DaFEx: Database of Facial Expressions -- PeaceMaker: A Video Game to Teach Peace -- A Demonstration of the ScriptEase Approach to Ambient and Perceptive NPC Behaviors in Computer Role-Playing Games -- Multi-user Multi-touch Games on DiamondTouch with the DTFlash Toolkit -- Enhancing Social Communication Through Story-Telling Among High-Functioning Children with Autism -- Tagsocratic: Learning Shared Concepts on the Blogosphere -- Delegation Based Multimedia Mobile Guide -- Personalized Multimedia Information System for Museums and Exhibitions -- Lets Come Together - Social Navigation Behaviors of Virtual and Real Humans -- Automatic Creation of Humorous Acronyms. | |
650 | 0 |
_aArtificial intelligence. _93407 |
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650 | 0 |
_aApplication software. _9139675 |
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650 | 0 |
_aMultimedia systems. _911575 |
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650 | 0 |
_aUser interfaces (Computer systems). _911681 |
|
650 | 0 |
_aHuman-computer interaction. _96196 |
|
650 | 0 |
_aComputer graphics. _94088 |
|
650 | 0 |
_aDigital humanities. _9139676 |
|
650 | 1 | 4 |
_aArtificial Intelligence. _93407 |
650 | 2 | 4 |
_aComputer and Information Systems Applications. _9139677 |
650 | 2 | 4 |
_aMultimedia Information Systems. _931575 |
650 | 2 | 4 |
_aUser Interfaces and Human Computer Interaction. _931632 |
650 | 2 | 4 |
_aComputer Graphics. _94088 |
650 | 2 | 4 |
_aDigital Humanities. _9139678 |
700 | 1 |
_aMaybury, Mark. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9139679 |
|
700 | 1 |
_aStock, Oliviero. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9139680 |
|
700 | 1 |
_aWahlster, Wolfgang. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9139681 |
|
710 | 2 |
_aSpringerLink (Online service) _9139682 |
|
773 | 0 | _tSpringer Nature eBook | |
776 | 0 | 8 |
_iPrinted edition: _z9783540305095 |
776 | 0 | 8 |
_iPrinted edition: _z9783540818144 |
830 | 0 |
_aLecture Notes in Artificial Intelligence, _x2945-9141 ; _v3814 _9139683 |
|
856 | 4 | 0 | _uhttps://doi.org/10.1007/11590323 |
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