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003 DE-He213
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020 _a9783642407901
_9978-3-642-40790-1
024 7 _a10.1007/978-3-642-40790-1
_2doi
050 4 _aQA75.5-76.95
072 7 _aUKP
_2bicssc
072 7 _aCOM050000
_2bisacsh
072 7 _aUKP
_2thema
082 0 4 _a004.16
_223
245 1 0 _aSerious Games Development and Applications
_h[electronic resource] :
_b4th International Conference, SGDA 2013, Trondheim, Norway, September 25-27, 2013, Proceedings /
_cedited by Minhua Ma, Manuel Fradinho Oliveira, Sobah Petersen, Jannicke Baalsrud Hauge.
250 _a1st ed. 2013.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXII, 321 p. 120 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v8101
505 0 _aGames for health.- Games for education and training -- Games for other purposes -- Game design and theories -- Gaming interface, policy matters.
520 _aThis book constitutes the refereed proceedings of the 4th International Conference on Serious Games Development and Applications, SGDA 2013, held in Trondheim, Norway, in September 2013. The 32 papers (23 full papers, 9 short papers/posters and 2 invited keynotes) presented were carefully reviewed and selected from various submissions. The papers are organized in topical sections on games for health, games for education and training, games for other purposes, game design and theories, gaming interface, policy matters.
650 0 _aMicrocomputers.
_921969
650 0 _aEducation
_xData processing.
_982607
650 0 _aArtificial intelligence.
_93407
650 0 _aApplication software.
_9140599
650 0 _aUser interfaces (Computer systems).
_911681
650 0 _aHuman-computer interaction.
_96196
650 0 _aComputers and civilization.
_921733
650 1 4 _aPersonal Computing.
_980801
650 2 4 _aComputers and Education.
_941129
650 2 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer and Information Systems Applications.
_9140600
650 2 4 _aUser Interfaces and Human Computer Interaction.
_931632
650 2 4 _aComputers and Society.
_931668
700 1 _aMa, Minhua.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
_9140601
700 1 _aFradinho Oliveira, Manuel.
_eeditor.
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_4http://id.loc.gov/vocabulary/relators/edt
_9140602
700 1 _aPetersen, Sobah.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9140603
700 1 _aBaalsrud Hauge, Jannicke.
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_9140604
710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642407895
776 0 8 _iPrinted edition:
_z9783642407918
830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v8101
_9140606
856 4 0 _uhttps://doi.org/10.1007/978-3-642-40790-1
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