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020 _a9783642364440
_9978-3-642-36444-0
024 7 _a10.1007/978-3-642-36444-0
_2doi
050 4 _aQ334-342
050 4 _aTA347.A78
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
245 1 0 _aCognitive Agents for Virtual Environments
_h[electronic resource] :
_bFirst International Workshop, CAVE 2012, Held at AAMAS 2012, Valencia, Spain, June 4, 2012, Revised Selected Papers /
_cedited by Frank Dignum, Cyril Brom, Koen V. Hindriks, Martin Beer, Deborah Richards.
250 _a1st ed. 2013.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2013.
300 _aXII, 185 p. 56 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v7764
505 0 _aCoupling Agents and Game Engines -- HLA Proxy: Towards Connecting Agents to Virtual Environments by Means of High Level Architecture (HLA -- Decoupling Cognitive Agents and Virtual Environments -- Agent Communication for Believable Human-Like Interactions between Virtual Characters -- Using Games with Agents for Education -- Using Agents in Virtual Environments to Assist Controllers to Manage Multiple Assets -- A Collaborative Agent Architecture with Human-Agent Communication Model -- Improving Agent Team Performance through Helper Agents -- Visualisation and Simulation -- Visualisation on Demand for Agent-Based Simulation -- A Cognitive Module in a Decision-Making Architecture for Agents in Urban Simulations -- Evaluating Games with Agents -- Improving Situation Awareness in Intelligent Virtual Agents -- Generating Corpora of Activities of Daily Living and towards Measuring the Corpora's -- Does High-Level Behavior Specification Tool Make Production of Virtual Agent Behaviors Better?.
520 _aThis book constitutes the refereed post-proceedings of the First International Workshop on Cognitive Agents for Virtual Environments, CAVE 2012, held at AAMAS 2012, in Valencia, Spain, in June 2012. The 10 full papers presented were thoroughly reviewed and selected from 14 submissions. In addition one invited high quality contribution has been included. The papers are organized in the following topical sections: coupling agents and game engines; using games with agents for education; visualization and simulation; and evaluating games with agents.
650 0 _aArtificial intelligence.
_93407
650 0 _aMicrocomputers.
_921969
650 0 _aEducation
_xData processing.
_982607
650 1 4 _aArtificial Intelligence.
_93407
650 2 4 _aPersonal Computing.
_980801
650 2 4 _aComputers and Education.
_941129
700 1 _aDignum, Frank.
_eeditor.
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700 1 _aBrom, Cyril.
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_9147451
700 1 _aHindriks, Koen V.
_eeditor.
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_9147452
700 1 _aBeer, Martin.
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700 1 _aRichards, Deborah.
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710 2 _aSpringerLink (Online service)
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aLecture Notes in Artificial Intelligence,
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856 4 0 _uhttps://doi.org/10.1007/978-3-642-36444-0
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