000 03270nam a22006135i 4500
001 978-3-642-18181-8
003 DE-He213
005 20240730192536.0
007 cr nn 008mamaa
008 110119s2011 gw | s |||| 0|eng d
020 _a9783642181818
_9978-3-642-18181-8
024 7 _a10.1007/978-3-642-18181-8
_2doi
050 4 _aQ334-342
050 4 _aTA347.A78
072 7 _aUYQ
_2bicssc
072 7 _aCOM004000
_2bisacsh
072 7 _aUYQ
_2thema
082 0 4 _a006.3
_223
245 1 0 _aAgents for Games and Simulations II
_h[electronic resource] :
_bTrends in Techniques, Concepts and Design /
_cedited by Frank Dignum.
250 _a1st ed. 2011.
264 1 _aBerlin, Heidelberg :
_bSpringer Berlin Heidelberg :
_bImprint: Springer,
_c2011.
300 _aX, 206 p.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v6525
520 _aWhile today's game engines and multi-agent platforms cross-fertilize each other to some extent, the technologies used in these areas are not readily compatible due to some differences in their primary concerns. Where game engines prioritize efficiency and central control, multi-agent platforms focus on agent autonomy and sophisticated communication capabilities. This volume gives an overview of the current state of the art for people wishing to combine agent technology with (serious) games. This state-of-the-art survey contains a collection of papers presented at AGS 2010;  the Second International Workshop on Agents for Games and Simulations, held on May 10, 2010, in Toronto, as well as extended versions of papers from other workshops and from the AAMAS conference. The 14 papers are organized in three topical sections focusing on architectures combining agents and game engines, on the training aspects of the games, on social and organizational aspects of games and agents, respectively.
650 0 _aArtificial intelligence.
_93407
650 0 _aComputer networks .
_931572
650 0 _aSoftware engineering.
_94138
650 0 _aComputer science.
_99832
650 0 _aComputer simulation.
_95106
650 0 _aComputers, Special purpose.
_946653
650 1 4 _aArtificial Intelligence.
_93407
650 2 4 _aComputer Communication Networks.
_9150372
650 2 4 _aSoftware Engineering.
_94138
650 2 4 _aTheory of Computation.
_9150373
650 2 4 _aComputer Modelling.
_9150374
650 2 4 _aSpecial Purpose and Application-Based Systems.
_946654
700 1 _aDignum, Frank.
_eeditor.
_4edt
_4http://id.loc.gov/vocabulary/relators/edt
_9150375
710 2 _aSpringerLink (Online service)
_9150376
773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
_z9783642181801
776 0 8 _iPrinted edition:
_z9783642181825
830 0 _aLecture Notes in Artificial Intelligence,
_x2945-9141 ;
_v6525
_9150377
856 4 0 _uhttps://doi.org/10.1007/978-3-642-18181-8
912 _aZDB-2-SCS
912 _aZDB-2-SXCS
912 _aZDB-2-LNC
942 _cELN
999 _c94308
_d94308