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024 7 _a10.1007/978-3-319-11650-1
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082 0 4 _a005.437
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082 0 4 _a004.019
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245 1 0 _aSmart Graphics
_h[electronic resource] :
_b12th International Symposium, SG 2014, Taipei, Taiwan, August 27-29, 2014, Proceedings /
_cedited by Marc Christie, Tsai-Yen Li.
250 _a1st ed. 2014.
264 1 _aCham :
_bSpringer International Publishing :
_bImprint: Springer,
_c2014.
300 _aX, 183 p. 120 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
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338 _aonline resource
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490 1 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
_x3004-9954 ;
_v8698
505 0 _aData Visualization -- Storytelling via Navigation: A Novel Approach to Animation for Scientific Visualization -- A Deep Dive into Decades of Baseball's Recorded Statistics -- Sketching and Multi-Touch Interaction -- A Sketch-Based Generation System for Oriental Cloud Pattern Design -- D-Sweep: Using Profile Snapping for 3D Object Extraction from Single Image -- Fixit: A 3D Jigsaw Puzzle Game Using Multi-touch Gestures -- Towards an Intelligent Framework for Pressure-Based 3D Curve Drawing -- Aesthetics and Smart Tools for Artists Analysis of Visual Elements in Logo Design -- Controllable and Real-Time Reproducible Perlin Noise -- Emotional Line: Showing Emotions through the Sharpness, Height, Width and Speed of a Series of Concatenated Digital Shifting Curves -- Application Friendly Voxelization on GPU by Geometry Splitting -- Smart Tools for 3D Contents -- A Pattern-Based Tool for Creating Virtual Cinematography in Interactive Storytelling -- Semantically Consistent Hierarchical Decomposition of Virtual Urban Environments -- A New Way to Model Physics-Based Topology Transformations: Splitting MAT -- 3D Artistic Face Transformation with Identity Preservation -- Posters -- Real Time Visualization of Large Data Using Clustered Projections -- Crowdsourcing 3D Motion Reconstruction -- Understanding Which Graph Depictions Are Best for Viewers -- A New Modeling Pipeline for Physics-Based Topological Discontinuities: The DYNAMe Process.
520 _aThis book constitutes the proceedings of the 12th International Symposium on Smart Graphics, SG 2014, held in Taipei, Taiwan, in August 2014. The 14 full and 4 short papers presented in this volume were carefully reviewed and selected from 26 submissions. They are organized in topical sections named: data visualization; sketching and multi-touch interaction; aesthetics and smart tools for artists; smart tools for 3D contents; and posters.
650 0 _aUser interfaces (Computer systems).
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650 0 _aHuman-computer interaction.
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650 0 _aDigital humanities.
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650 0 _aImage processing
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650 0 _aComputer vision.
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650 0 _aApplication software.
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650 0 _aComputer simulation.
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650 0 _aArts.
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650 1 4 _aUser Interfaces and Human Computer Interaction.
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650 2 4 _aDigital Humanities.
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650 2 4 _aComputer Imaging, Vision, Pattern Recognition and Graphics.
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650 2 4 _aComputer and Information Systems Applications.
_9154537
650 2 4 _aComputer Modelling.
_9154538
650 2 4 _aArts.
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700 1 _aChristie, Marc.
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700 1 _aLi, Tsai-Yen.
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773 0 _tSpringer Nature eBook
776 0 8 _iPrinted edition:
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776 0 8 _iPrinted edition:
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830 0 _aImage Processing, Computer Vision, Pattern Recognition, and Graphics,
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856 4 0 _uhttps://doi.org/10.1007/978-3-319-11650-1
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