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_a10.1007/978-3-642-16638-9 _2doi |
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_a025.060013 _223 |
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_aInteractive Storytelling _h[electronic resource] : _bThird Joint Conference on Interactive Digital Storytelling, ICIDS 2010, Edinburgh, UK, November 1-3, 2010, Proceedings / _cedited by Ruth Aylett, Mei Yii Lim, Sandy Louchart, Paolo Petta, Mark Riedl. |
250 | _a1st ed. 2010. | ||
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg : _bImprint: Springer, _c2010. |
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300 |
_aXIII, 302 p. 92 illus. _bonline resource. |
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_atext _btxt _2rdacontent |
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_acomputer _bc _2rdamedia |
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_aonline resource _bcr _2rdacarrier |
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_atext file _bPDF _2rda |
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_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v6432 |
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505 | 0 | _aKeynotes -- The Authoring Challenge in Interactive Storytelling -- From a Winter's Night to a Dragon Age -- Designing Social Worlds - On Intrigue and Interaction in Live Action Role Playing Games (LARPS) -- Characters and Decision Making -- MIST: An Interactive Storytelling System with Variable Character Behavior -- Importance of Well-Motivated Characters in Interactive Narratives: An Empirical Evaluation -- "I Want to Slay That Dragon!" - Influencing Choice in Interactive Storytelling -- Story Evaluation and Analysis -- Measuring User Responses to Interactive Stories: Towards a Standardized Assessment Tool -- One Tool-Many Paradigm: Creativity and Regularity in Youngsters' Hyperstories -- Exploring Narrative Interpretation and Adaptation for Interactive Story Creation -- Narrative Annotation and Editing of Video -- Story Generation -- A Story to Go, Please -- Threading Facts into a Collective Narrative World -- Learning Story Marketing through Practical Experience of Story Creation System -- Enhancing Real-Time Sports Commentary Generation with Dramatic Narrative Devices -- Zuzie: Collaborative Storytelling Based on Multiple Compositions -- An Interactive Documentary Manifesto -- Arts and Humanities -- Rhetorics of the Interactive 3D Installation "Virtuelle Mauer/ReConstructing the Wall" -- From Physical to Non-material Art - Design Choices of the Digital Artist -- The iLand of Madeira Location Aware Multimedia Stories -- Narrative Theories and Modelling -- Modeling of Interactive Storytelling and Validation of Scenario by Means of Linear Logic -- An Analysis of Narrative Moves in Improvisational Theatre -- Towards a Theoretical Framework for Interactive Digital Narrative -- Systems -- A Data-Driven Case-Based Reasoning Approach to Interactive Storytelling -- Something's Gotta Give- Towards Distributed Autonomous Story Appraisal in Improv -- A Simple Intensity-Based Drama Manager -- Applications -- Player Agency and the Relevance of Decisions -- Interactive Storytelling in Academic Teaching -- Teaching English as a Second Language Utilizing Authoring Tools for Interactive Digital Storytelling -- Posters -- Textual vs. Graphical Interaction in an Interactive Fiction Game -- Motivations for Rereading in Interactive Stories: A Preliminary Investigation -- The Haiti Earthquake Experience: A Case Study -- First Person Victim: Developing a 3D Interactive Dramatic Experience -- Combining Explicit and Implicit Interaction Modes with Virtual Characters in Public Spaces -- Louis, Mr. Dog and Rabbit: Metalepsis in Interactive Narrative -- Automated Storytelling in Sports: A Rich Domain to Be Explored -- Level-of-Detail Stories as a Virtual Museum of a Movie -- Establishing Communication Channels for Digital Storytelling Applications -- Agency and the Art of Interactive Digital Storytelling -- Realism and Virtuality: Carmageddon as Contemporary Simulacrum Model -- Demonstrations -- Emohawk: Learning Virtual Characters by Doing -- Crowd-Sourced AI Authoring with ENIGMA -- Using Highly Interactive Drama to Help Young People Cope with Traumatic Situations -- Stories on a Sphere: Hyperglobes as Narrative Platforms for Global Geodata -- Workshops -- Users and Evaluation of Interactive Storytelling -- Workshop: Education in Interactive Digital Storytelling -- Interactive Stories for Health Interventions -- Towards a Shared Vocabulary for Interactive Digital Storytelling -- Storytelling within an Internet of Things -- Just Another Tool for Interactive Digital Storytelling? -- Tutorial -- Tutorial: Introduction to Interactive Story Creation. | |
650 | 0 |
_aDigital humanities. _9156041 |
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_aComputer science. _99832 |
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_aCultural property. _932530 |
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_aEducation _xData processing. _982607 |
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_aApplication software. _9156042 |
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_aArts. _934534 |
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_aDigital Humanities. _9156043 |
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_aComputer Science. _99832 |
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_aCultural Heritage. _932531 |
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_aComputers and Education. _941129 |
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_aComputer and Information Systems Applications. _9156044 |
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700 | 1 |
_aAylett, Ruth. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9156045 |
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700 | 1 |
_aLim, Mei Yii. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9156046 |
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700 | 1 |
_aLouchart, Sandy. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9156047 |
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700 | 1 |
_aPetta, Paolo. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9156048 |
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700 | 1 |
_aRiedl, Mark. _eeditor. _4edt _4http://id.loc.gov/vocabulary/relators/edt _9156049 |
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710 | 2 |
_aSpringerLink (Online service) _9156050 |
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773 | 0 | _tSpringer Nature eBook | |
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_iPrinted edition: _z9783642166372 |
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_iPrinted edition: _z9783642166396 |
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_aInformation Systems and Applications, incl. Internet/Web, and HCI, _x2946-1642 ; _v6432 _9156051 |
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