Entertainment Computing - ICEC 2014 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings / [electronic resource] : edited by Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh. - XIV, 248 p. 95 illus. online resource. - Lecture Notes in Computer Science, 8770 0302-9743 ; . - Lecture Notes in Computer Science, 8770 .

Digital games and interactive entertainment -- Entertainment for purpose and persuasion -- Computational methodologies for entertainment -- Entertainment devices, platforms and systems -- Interactive art, performance and novel interactions.

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

9783662452127

10.1007/978-3-662-45212-7 doi


Computer science.
User interfaces (Computer systems).
Artificial intelligence.
Computer graphics.
Personal computers.
Multimedia systems.
Computer Science.
Personal Computing.
User Interfaces and Human Computer Interaction.
Computer Graphics.
Media Design.
Artificial Intelligence (incl. Robotics).

QA75.5-76.95

004.16