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Entertainment Computing - ICEC 2014 [electronic resource] : 13th International Conference, ICEC 2014, Sydney, Australia, October 1-3, 2014. Proceedings / edited by Yusuf Pisan, Nikitas M. Sgouros, Tim Marsh.

Contributor(s): Pisan, Yusuf [editor.] | Sgouros, Nikitas M [editor.] | Marsh, Tim [editor.] | SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: Lecture Notes in Computer Science: 8770Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2014Description: XIV, 248 p. 95 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783662452127.Subject(s): Computer science | User interfaces (Computer systems) | Artificial intelligence | Computer graphics | Personal computers | Multimedia systems | Computer Science | Personal Computing | User Interfaces and Human Computer Interaction | Computer Graphics | Media Design | Artificial Intelligence (incl. Robotics)Additional physical formats: Printed edition:: No titleDDC classification: 004.16 Online resources: Click here to access online
Contents:
Digital games and interactive entertainment -- Entertainment for purpose and persuasion -- Computational methodologies for entertainment -- Entertainment devices, platforms and systems -- Interactive art, performance and novel interactions.
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.
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Digital games and interactive entertainment -- Entertainment for purpose and persuasion -- Computational methodologies for entertainment -- Entertainment devices, platforms and systems -- Interactive art, performance and novel interactions.

This book constitutes the refereed proceedings of the 13th International Conference on Entertainment Computing, ICEC 2014, held in Sydney, Australia, in October 2013. The 20 full papers, 6 short papers and 8 posters presented were carefully reviewed and selected from 62 submissions. In addition to these papers, the program featured 3 demonstration papers, and 2 workshops. The papers cover various aspects of entertainment computing including authoring, development, use and evaluation of digital entertainment artefacts and processes.

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