Zawidzki, Machi.
Discrete Optimization in Architecture Architectural & Urban Layout / [electronic resource] : by Machi Zawidzki. - 1st ed. 2016. - XIV, 105 p. 96 illus., 82 illus. in color. online resource. - SpringerBriefs in Architectural Design and Technology, 2199-5818 . - SpringerBriefs in Architectural Design and Technology, .
This book presents three projects that demonstrate the fundamental problems of architectural design and urban composition – the layout design, evaluation and optimization. Part I describes the functional layout design of a residential building, and an evaluation of the quality of a town square (plaza). The algorithm for the functional layout design is based on backtracking using a constraint satisfaction approach combined with coarse grid discretization. The algorithm for the town square evaluation is based on geometrical properties derived directly from its plan. Part II introduces a crowd-simulation application for the analysis of escape routes on floor plans, and optimization of a floor plan for smooth crowd flow. The algorithms presented employ agent-based modeling and cellular automata.
9789811011061
10.1007/978-981-10-1106-1 doi
Buildings—Design and construction.
Computer-aided engineering.
Mechanics, Applied.
Solids.
Human geography.
Building materials.
Building Construction and Design.
Computer-Aided Engineering (CAD, CAE) and Design.
Solid Mechanics.
Human Geography.
Structural Materials.
TH1-9745
690
Discrete Optimization in Architecture Architectural & Urban Layout / [electronic resource] : by Machi Zawidzki. - 1st ed. 2016. - XIV, 105 p. 96 illus., 82 illus. in color. online resource. - SpringerBriefs in Architectural Design and Technology, 2199-5818 . - SpringerBriefs in Architectural Design and Technology, .
This book presents three projects that demonstrate the fundamental problems of architectural design and urban composition – the layout design, evaluation and optimization. Part I describes the functional layout design of a residential building, and an evaluation of the quality of a town square (plaza). The algorithm for the functional layout design is based on backtracking using a constraint satisfaction approach combined with coarse grid discretization. The algorithm for the town square evaluation is based on geometrical properties derived directly from its plan. Part II introduces a crowd-simulation application for the analysis of escape routes on floor plans, and optimization of a floor plan for smooth crowd flow. The algorithms presented employ agent-based modeling and cellular automata.
9789811011061
10.1007/978-981-10-1106-1 doi
Buildings—Design and construction.
Computer-aided engineering.
Mechanics, Applied.
Solids.
Human geography.
Building materials.
Building Construction and Design.
Computer-Aided Engineering (CAD, CAE) and Design.
Solid Mechanics.
Human Geography.
Structural Materials.
TH1-9745
690