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Discrete Optimization in Architecture [electronic resource] : Architectural & Urban Layout / by Machi Zawidzki.

By: Zawidzki, Machi [author.].
Contributor(s): SpringerLink (Online service).
Material type: materialTypeLabelBookSeries: SpringerBriefs in Architectural Design and Technology: Publisher: Singapore : Springer Nature Singapore : Imprint: Springer, 2016Edition: 1st ed. 2016.Description: XIV, 105 p. 96 illus., 82 illus. in color. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9789811011061.Subject(s): Buildings—Design and construction | Computer-aided engineering | Mechanics, Applied | Solids | Human geography | Building materials | Building Construction and Design | Computer-Aided Engineering (CAD, CAE) and Design | Solid Mechanics | Human Geography | Structural MaterialsAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 690 Online resources: Click here to access online In: Springer Nature eBookSummary: This book presents three projects that demonstrate the fundamental problems of architectural design and urban composition – the layout design, evaluation and optimization. Part I describes the functional layout design of a residential building, and an evaluation of the quality of a town square (plaza). The algorithm for the functional layout design is based on backtracking using a constraint satisfaction approach combined with coarse grid discretization. The algorithm for the town square evaluation is based on geometrical properties derived directly from its plan. Part II introduces a crowd-simulation application for the analysis of escape routes on floor plans, and optimization of a floor plan for smooth crowd flow. The algorithms presented employ agent-based modeling and cellular automata.
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This book presents three projects that demonstrate the fundamental problems of architectural design and urban composition – the layout design, evaluation and optimization. Part I describes the functional layout design of a residential building, and an evaluation of the quality of a town square (plaza). The algorithm for the functional layout design is based on backtracking using a constraint satisfaction approach combined with coarse grid discretization. The algorithm for the town square evaluation is based on geometrical properties derived directly from its plan. Part II introduces a crowd-simulation application for the analysis of escape routes on floor plans, and optimization of a floor plan for smooth crowd flow. The algorithms presented employ agent-based modeling and cellular automata.

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