Chess metaphors : artificial intelligence and the human mind / Diego Rasskin-Gutman ; translated by Deborah Klosky.
By: Rasskin-Gutman, Diego [author.].
Contributor(s): IEEE Xplore (Online Service) [distributor.] | MIT Press [publisher.].
Material type: BookPublisher: Cambridge, Massachusetts : MIT Press, c2009Distributor: [Piscataqay, New Jersey] : IEEE Xplore, [2012]Description: 1 PDF (xx, 205 pages).Content type: text Media type: electronic Carrier type: online resourceISBN: 026225915X; 9780262259156.Uniform titles: Met�aforas de ajedrez. English Subject(s): Board games -- Psychological aspects | GAMES -- ChessGenre/Form: Electronic books.Additional physical formats: Print version: No titleDDC classification: 794.101/9 Online resources: Abstract with links to resource Also available in print.Summary: When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.Includes bibliographical references and index.
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When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain. Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. Examining AI researchers' efforts to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship), he finds that the results fall short when compared to the truly creative nature of the human mind.
Also available in print.
Mode of access: World Wide Web
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