Transactions on Edutainment XIV [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller.
Contributor(s): Pan, Zhigeng [editor.] | Cheok, Adrian David [editor.] | Müller, Wolfgang [editor.] | SpringerLink (Online service).
Material type: BookSeries: Transactions on Edutainment: 10790Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2018Edition: 1st ed. 2018.Description: X, 245 p. 101 illus. online resource.Content type: text Media type: computer Carrier type: online resourceISBN: 9783662566893.Subject(s): Computer vision | Artificial intelligence | Education -- Data processing | Social sciences -- Data processing | Computer Vision | Artificial Intelligence | Computers and Education | Computer Application in Social and Behavioral SciencesAdditional physical formats: Printed edition:: No title; Printed edition:: No titleDDC classification: 006.37 Online resources: Click here to access online In: Springer Nature eBookSummary: This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 14th issue were organized in topical sections named: 3D modeling and visualization; image; e-learning and games; and miscellaneous.
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